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Brain Psychology and UX Design Masterclass (December 2025)

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Brain Psychology and UX Design Masterclass (December 2025)

December

2025

Costs

$50.00 USD

Taught by

Morgan Denner

Starts

Dec 1, 2025

Ends

Jan 10, 2025

Gallery

Key Audiences

UX Design

UX Research

UX Writing

Summary

“Good Design, when it’s done well, becomes invisible.” - Jared Spool

User experience deals with the study of how humans interact with the world. Whether physical or digital, User Interfaces must be engineered to help humans accomplish their goals. Behind it all, the human brain helps us take in information, perceive it, and interpret the world.

What makes a “Good” Design? What makes a “Poor” Design?

The most successful, self-evident, and intuitive Designs have no “friction” between the user and the interface. But what causes “friction” in user experiences? And how can UX designers reduce friction successfully?

They must do so by understanding the inner workings of the human brain. A human being’s physical or cognitive abilities may affect how they interact with it. Everyone’s brain functions in similar ways that affect how we interpret, view, and take in the world. To understand how to build an interface that “just works” and makes sense, people must first understand how our brains operate. Understanding Brain Psychology is a strong foundation for building interfaces. With it, you can understand how people perceive, think, and act based on the functions of the brain.

This class is a deep dive in human Brain Psychology as it relates to UX design and UX research work. It will teach you practical applications of Brain Psychology and how to apply these principles in UX design and UX research to increase intuitiveness and self-evidence.

Why Take This Class?

This class offers a crucial foundation for anyone trying to be a professional UX or Product Designer because it provides the theories of Brain Psychology in the context of user interface design. Learning these skills helps anyone in the UX or Product field become better designers with stronger fundamental skills.

Learning Objectives

  1. Apply principles of Brain Psychology to user interface designs.

  2. Apply Gestalt Principles of Perception to user interface designs.

  3. Understand the functions in the brain that affect how humans interpret the world.

  4. Understand how cognitive processes and cognitive load affect how humans will interact with user experiences.

  5. Understand the principles of UX based on brain functions and cognitive processes.

  6. Understand how to measure intuitiveness or self-evidence in user interfaces through qualitative and quantitative research methods.

Reading Assignments

  1. Krug, S. (2017). Don’t make me think! A common sense approach to web usability. New Riders.

  2. Weinschenk, S. M. (2020).100 things every designer needs to know about people. Pearson Education.

Curriculum

Week 1 - Dec 1 - Introduction to Brain Psychology and Human-Centered Design

Lecture

  1. Overview of the class

  2. Introduction Presentation: Once Upon a Time In the Brain

Week 2 - Dec 8 - Low-Level Cognitive Processes

Lecture

  • All about Low Level Cognitive Processes

  1. Attention

  2. Working Memory

  • Accessibility and Brain Psychology

  1. Motor-based

  2. Perception-based

  3. Cognitive Based

  4. Universal Design Principles

  • Basics of Cognitive Load

  • Designing for Low-Level Cognitive Processes

  1. Appealing to Limited Memory and Attention

Class Time

  • Practicing auditing and re-designing interfaces that apply all principles you learn in class

Homework

  • UX Heuristics Audit

Week 3 - Dec 15 - High-Level Cognitive Processes

Lecture

  • All about High Level Cognitive Processes

  1. Information Processing

  2. Decision Making

  3. Problem-Solving

  4. Language

  5. Speech

  6. Critical Thinking

  • Designing for High-Level Cognitive Processes

  1. Designing for Wayfinding

  2. Designing for Affordances and Signifiers

  3. Designing for Common Mental Models

Class Time

  • Practicing auditing and re-designing interfaces that apply all principles you learn in class

Homework

  • Project

Week 4 - Dec 22 - Perception

Lecture

  • All About Senses and Perception

  • Gestalt Principles: Psychology of Perception

  • How to Design for Gestalt Principles

  1. Proximity

  2. Continuity

  3. Similarity

  4. Closure

  5. Emergence

  6. Common Region

Class Time

  • Practicing auditing and re-designing interfaces that apply all principles you learn in class

Homework

  • Project

Week 5 - Jan 5 - AFTER HOLIDAY - Measuring Cognitive Load

Lecture

  • How to measure cognitive load through qualitative and quantitative research methods

  1. Research to understand users’ mental models

  2. The “5 Second Test”

  3. Eye-Tracking

  4. Usability Task Analysis

  5. The Think-Aloud Protocol

  6. SUS, NASA-TLX, and other subjective self-reporting

Class Time

  • Students will go around and present their progress on their projects (see the section of the syllabus on the project)

Homework

  • Project