Masterclasses
AI-Enabled Product Requirements Masterclass (July 2025)
July
2025
Costs
$50.00 USD
Taught by
Morgan Denner
Starts
Jul 21, 2025
Ends
Sep 12, 2025
Gallery











Key Audiences
UX Design
UX Research
Product Owner
Product Manager
Project Manager
Summary
UX designers, UX researchers, product owners, and product managers don't just deliver solutions.
At the heart of it all, they solve problems.
They're either solving problems for users, for clients, for colleagues, or for a business for which they work. Problem-solving is at the heart of ALL the work.
Teams also need to communicate the significance of the problem and convince people why it's worth solving. Without doing this, they're simply taking orders and who knows if the solution will actually meet needs in the world. It depends on whether you're solving the right user problems in the first place. This class teaches you how to solve the right problem, and how to solve the problem correctly.
Take a deep dive in product management and product strategy with this masterclass. The next time someone asks for a solution, you'll be equipped with tools to break it down into user problems, user goals, user need, and more. Through this you will build better things for the world and empower teams to do better work.
Learn how to deliver:
1\. Problem statements
2\. Vision boards
3\. Product scope
4\. Epics, features, and tasks
5\. User stories
6\. Acceptance criteria
7\. Task flows
8\. Behavior-driven development
9\. Roadmaps
10\. Backlogs
Why Take This Class?
It's important for UX designers, UX researchers, and product managers to learn agile UX methods because it helps them work better as a team, build products faster, and make sure those products actually solve real problems for users. Agile UX helps teams test ideas quickly, get feedback early, and improve things often instead of waiting until the end. This way, they don’t waste time building things people don’t want, and they can create better apps or websites that people enjoy using.
Learning agile UX methods helps you succeed in a tech industry role on an in-house product team or at a startup because it teaches you how to work fast, adapt to change, and focus on what users really need. You learn to collaborate closely with developers, designers, and product managers, quickly test ideas, and use feedback to improve the product continuously. These skills are essential in fast-paced environments where priorities shift often and delivering value quickly is key. Agile UX helps you build products that users love while staying aligned with business goals.
Learning Objectives
Understand how solve the right problem, and solve the problem correctly.
Implement product strategy on Agile teams.
Document user, business, and technical need before UX and development work.
Understand how UX research and UX design relates to product management.
Create well-crafted user stories and acceptance criteria.
Orchestrate backlogs and product releases for product management.
Understand what it takes to be in Product Management or Product Ownership.
Document advanced requirements like task flows and behavior-driven development.
Scope and plan product releases iteratively.
Reading Assignments
The following three books are considered required reading for this class. They are books you will keep on your shelf and utilize for your entire career. It’s important to read them in this class so that you understand the context of how we “bend and break the rules”. Read “Sprint” if you have to read one.
Gothelf, J., & Seiden, J. (2021). Lean UX: Creating great products with agile teams. O’Reilly Media. Retrieved on .
Knapp, J. (2021). Sprint. Penguin Books. Retrieved on .
Torres, T. (2021). Continuous Discovery Habits: Discover products that create customer value and business. Product Talk LLC. Retrieved on .
Curriculum
Week 1 - Introduction to Agile
Learn about Agile
Agile philosophies
Agile teamwork
Agile operations
The Google Design Sprint
Perform sprint work
Break the ice as a team
Determine cross-functional roles and responsibilities
Pick a discovery topic
Plan the first sprint
Week 2 - Google Design Sprint 1
Class-focused discussions
Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint
Week 3 - Google Design Sprint 2
Class-focused discussions
Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint
Week 4 - Google Design Sprint 3
Class-focused discussions
Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint
Week 5 - Google Design Sprint 4
Class-focused discussions
Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint