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Prototype Testing and Usability Testing Masterclass (July 2025)

Masterclasses

Prototype Testing and Usability Testing Masterclass (July 2025)

August

2025

Taught by

Morgan Denner

Costs

$50.00 USD

Starts

Jul 28, 2025

Ends

Aug 29, 2025

Gallery

Key Audiences

UX Design

UX Research

Product Owner

Product Manager

Summary

There are many ways to test user experiences and learn from users besides interviews. UX Research follows the Scientific Method to create assumptions and test them with experiments. Prototype testing is a great way to uncover user behavior but can be tricky to get right. Researchers must ensure they're building objective tests; building subjective tests can lead to poor results and poor UX.

This masterclass teaches students how to run objective experiments for prototype testing. In the class you will learn all aspects of experiment-building. Learn about prototype tests and measuring results. You'll practice with real test plans based on a real research subject.

Why Take This Class?

It's important for UX designers, UX researchers, and product managers to learn agile UX methods because it helps them work better as a team, build products faster, and make sure those products actually solve real problems for users. Agile UX helps teams test ideas quickly, get feedback early, and improve things often instead of waiting until the end. This way, they don’t waste time building things people don’t want, and they can create better apps or websites that people enjoy using.

Learning agile UX methods helps you succeed in a tech industry role on an in-house product team or at a startup because it teaches you how to work fast, adapt to change, and focus on what users really need. You learn to collaborate closely with developers, designers, and product managers, quickly test ideas, and use feedback to improve the product continuously. These skills are essential in fast-paced environments where priorities shift often and delivering value quickly is key. Agile UX helps you build products that users love while staying aligned with business goals.

Learning Objectives

  1. Design objective UX research experiments

  2. Build different types of prototype tests:

    1. Usability task analysis

    2. Prototype concept tests

    3. A / B tests

  3. Define and track qualitative measurements

  4. Document the limits of research

  5. Define a test and control

  6. Analyze test results and present findings to non-researchers

  7. Define new recommendations from previous research results

Reading Assignments

The following three books are considered required reading for this class. They are books you will keep on your shelf and utilize for your entire career. It’s important to read them in this class so that you understand the context of how we “bend and break the rules”. Read “Sprint” if you have to read one.

  1. Gothelf, J., & Seiden, J. (2021). Lean UX: Creating great products with agile teams. O’Reilly Media. Retrieved on .

  2. Knapp, J. (2021). Sprint. Penguin Books. Retrieved on .

  3. Torres, T. (2021). Continuous Discovery Habits: Discover products that create customer value and business. Product Talk LLC. Retrieved on .

Curriculum

Week 1 - Introduction to Agile

  1. Learn about Agile

    1. Agile philosophies

    2. Agile teamwork

    3. Agile operations

    4. The Google Design Sprint

  2. Perform sprint work

    1. Break the ice as a team

    2. Determine cross-functional roles and responsibilities

    3. Pick a discovery topic

    4. Plan the first sprint

Week 2 - Google Design Sprint 1

  • Class-focused discussions

  • Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint

Week 3 - Google Design Sprint 2

  • Class-focused discussions

  • Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint

Week 4 - Google Design Sprint 3

  • Class-focused discussions

  • Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint

Week 5 - Google Design Sprint 4

  • Class-focused discussions

  • Perform sprint work as a team: Identify most important research questions, Build assumptions, Pick research method, Build test plan, Run research, Demo results, Retrospective, Plan the next sprint